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Lionel Grant
Lionel Grant
Concept Artist
Hamilton, Canada

Summary

Concept Artist specializing in 2D Art

Additionally I am proficient in 3D tools: Blender, ZBrush, Substance Designer + Painter, and Unity Engine (have made a couple projects, asset creation and programming/scripting done myself).

Intermediate knowledge of CSharp and Python.

Skills

Concept ArtIllustrationCharacter DesignUnity

Software proficiency

Photoshop
Photoshop
Blender
Blender
ZBrush
ZBrush
Maya
Maya
Python
Python
C#
C#
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity

Productions

    • Video Game
      Stampede Racing Royale
    • Year
      2024
    • Role
      Concept Artist
    • Company
      Atomhawk Canada

Experience

  • Character Concept Artist at Atomhawk Canada
    Vancouver, CA
    August 2022 - April 2025

    Concept Artist

    • Creating UI elements, in-game icons, maps and concept art based on existing

    game art and IP style guides;

    • Designing 2D and 3D characters, vehicles and prop designs;

    • Producing graphic design elements such as sprays and decals vehicles and in-game application;

    • Collaborating on visual materials, for project pitches;

    • Developing 2D cinematic art; and

    • Creating dynamic templates and art processes documentation.

    Production experience:

    Project Torch - NDA | Concept Artist

    • Worked closely with the UI Lead, creating illustrations and designs for UI icons in game, mainly centred around spell and ability icons that were informed by world and character lore.

    • Explored variations for style, ranging from graphic to painterly.

    • Collaborated with my team members to develop easily digestible yet illustrative icons for points of interest on the expanded map view.

    Stampede Racing Royale - Sumo Leamington | Concept Artist

    • Main work was centred around creating alternate skin designs for the player character, covering a variety of themes.

    • Concept designs for vehicles, utilized 3D models as a base for painting designs, ensuring they adhered to the models’ boundaries for seamless integration into the game.

    • Concept designs for new characters, helping to develop story lines within the game's world.

    • Provided with 2D designs, supplied a reference 3D mesh of designs to assist the Character Artist.

    New World - Amazon Games | Animatic Artist

    • Created illustrations for an Animatic introducing an upcoming expansion for New World.

    • Ensured visual style was consistent with team members through close collaboration and tight communication.

    • Clearly labeled and separated layers for optical use in After Effects.

    Project Moonlight - NDA | Concept Artist

    • Project Moonlight was a kart racing game based within the Universe of well-known Comic IP's. Designs were themed on creating Karts for the respective comic book character associated with the Kart, pulling from different eras/arcs or fusing elements.

    • Provided three variations of potential Kart designs in 3D, done in Blender and ZBrush.

    • Designed ability pick-ups off of the track (similar mechanic to Mario Kart).

    • Designed ability look and feel, including effects and animations that would occur on ability usage.