Concept Artist specializing in 2D Art
Additionally I am proficient in 3D tools: Blender, ZBrush, Substance Designer + Painter, and Unity Engine (have made a couple projects, asset creation and programming/scripting done myself).
Intermediate knowledge of CSharp and Python.
Concept Artist
• Creating UI elements, in-game icons, maps and concept art based on existing
game art and IP style guides;
• Designing 2D and 3D characters, vehicles and prop designs;
• Producing graphic design elements such as sprays and decals vehicles and in-game application;
• Collaborating on visual materials, for project pitches;
• Developing 2D cinematic art; and
• Creating dynamic templates and art processes documentation.
Production experience:
Project Torch - NDA | Concept Artist
• Worked closely with the UI Lead, creating illustrations and designs for UI icons in game, mainly centred around spell and ability icons that were informed by world and character lore.
• Explored variations for style, ranging from graphic to painterly.
• Collaborated with my team members to develop easily digestible yet illustrative icons for points of interest on the expanded map view.
Stampede Racing Royale - Sumo Leamington | Concept Artist
• Main work was centred around creating alternate skin designs for the player character, covering a variety of themes.
• Concept designs for vehicles, utilized 3D models as a base for painting designs, ensuring they adhered to the models’ boundaries for seamless integration into the game.
• Concept designs for new characters, helping to develop story lines within the game's world.
• Provided with 2D designs, supplied a reference 3D mesh of designs to assist the Character Artist.
New World - Amazon Games | Animatic Artist
• Created illustrations for an Animatic introducing an upcoming expansion for New World.
• Ensured visual style was consistent with team members through close collaboration and tight communication.
• Clearly labeled and separated layers for optical use in After Effects.
Project Moonlight - NDA | Concept Artist
• Project Moonlight was a kart racing game based within the Universe of well-known Comic IP's. Designs were themed on creating Karts for the respective comic book character associated with the Kart, pulling from different eras/arcs or fusing elements.
• Provided three variations of potential Kart designs in 3D, done in Blender and ZBrush.
• Designed ability pick-ups off of the track (similar mechanic to Mario Kart).
• Designed ability look and feel, including effects and animations that would occur on ability usage.